Harry Potter™ characters + scenes
Kano is a creative computer company in London who make computer and coding kits. In 2o17, they teamed up with Warner Bros. to make the Harry Potter Codeable Wand Kit – the first of it’s kind. With this kit you’ll make your own codeable wand, explore iconic Wizarding World locations and code jellybeans, control fire, stun Grindylows, fly a Hippogriff, and more.
As the Wizarding World is full or vibrant characters, and we knew early on that we wanted them to play big part in the experience and that they had to fit into Kano’s existing design language.
My role as art director was to find an approach that worked for both parties, Kano and Warner Bros, and to execute on that idea.
With Kano, I had to adapt their existing illustration style to work better with the WW’s already established and iconic design language. And, there was a previously released series of character designs called “Charms” that Warner Bros. wanted us to match. On the below scale, Charms is on the left, followed by my first interpretation of Harry Potter, and then the end result on the right.
Merging styles through partnerships is not something Kano has done before, so it was a quite challenging - but just as rewarding - process, with an outcome that would end up influencing Kano’s own avatar framework.
an Early - and awkward - Direction
It was great to get to familiarised with the characters of the Wizarding World™ during my research, and get to know their unique personalities, quirks and rich attitudes.
And I’m a total Hufflepuff, by the way.
Avery, Death Eater¹
The characters were mainly designed to appear in Surprise Scenes; short and sweet animations at the end of certain challenges, to reward, surprise and delight users. The animated scenes follows a simple formula; show what you just coded in a specific environment, and add a fitting character Like this scene that takes places after a jellybean challenge in Honeydukes;
Animation by Picnic Studio
The Surprise Scenes was a blast to illustrate, and preparing the storyboards for the animators was a great exercise in bringing the characters to life, and being able to full out on their personalities.
19 scenes were illustrated, storyboarded, and prepared for animation.
Here are some of my favourites.